Jump and crouch are still on the face buttons as X,A and O,B. With Cold Shoulder, Grenade now goes to right bumper/R1, melee to right stick click, and Player Highlight goes to left bumper/L1. Jump and crouch are still off on the face buttons. Green Thumb is an equally weak control setting, this one has right stick click and right bumper/R1 swapped, so that you melee with the right stick click and highlight with the bumper/R1. If you want to jump, you’ll have to briefly stop aiming, and if you want to slide or evade, you have to do the same, which makes it a weak choice for competitive PvP. It has crouch set to O or B, and it has Player Highlight as the right stick click. ![]() Optionsĭefault has jump set to X for PS4, and A for Xbox One. You will never use that button, and it’s wasting a spot that could be better used for either jumping, or crouching, depending on your base scheme. In PvP, when would you ever need to highlight a player in the middle of combat? The answer is never. However, for 4 of the 6 possible control schemes, Player Highlight is occupying one of those 6 slots. This gives you six options that require no movement off of the right stick, and thus you can safely do them in combat without your aim suffering. I was confused as to why so many people assumed this, until I realized that the majority of control schemes require you to take your finger off of the right stick to jump, which throws off the ability to aim, and thus makes jumping and shooting very difficult.įor me, I’ve always played Jumper, so this was not an issue. After watching my friend play on Default, I decided it would be best to talk about the positives of leaving the Default settings behind.įirst and foremost, there are 6 buttons that you can press while keeping both thumbs on the sticks: both triggers, both bumpers, and both stick clicks. I mention this now because I’ve been recommending Icarus as a tier-1 perk for HCs, but many people have been commenting to tell me they thought it was a garbage option. Every time you take your finger off the thumbstick to jump, crouch, reload your weapon, etc, you open yourself up to a brief moment of vulnerability while you can’t aim. In PvP, you want to keep your fingers on the thumbsticks as much as possible. Everybody knows this, so why am I talking about it? Each of the sticks also has the ability to click in, which registers as another button. On the standard Xbox One and PS4 controllers, there are two thumbsticks, which control looking and moving, 2 triggers and 2 bumpers, and 4 letter or shape buttons on the right hand side (which I’ll refer to as face buttons). Plus, if I had to guess, the vast majority of you are probably still playing with the default control scheme, right? In PvE, that’s not such a hindrance, but in PvP, it can mean the difference between getting a kill, or getting killed.Īnyways, let’s get down to business. ![]() In addition, some people who shied away from PvP may be more interested in playing now that they can match up against their own friends, and not just random people online. The competitive Destiny scene is about to explode, and I think it might pull in some new people who possibly haven’t thought about playing Destiny in that way before. Now, you may be saying, Mercules, why are you breaking down control schemes now, near the end of year 2? Hasn’t everybody already decided what scheme to play on? Well, yes, most people have already picked a scheme and stuck with it, but the advent of Private Matches may change that.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |